
Highlighted Projects

Mechanics | Progression | Gameplay
Unity
The Silence After is an award-winning first-person atmospheric horror game in which you play as a blind sole survivor following a distress signal through an apocalyptic reality, interacting with the environment and using sound to navigate using your synesthesia.
Team Size: 6
Development Duration: 6 months
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Role: Game Designer & Project Manager
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Key accomplishments:
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Co-designed the core mechanics, gameplay pillars, and core loop for an immersive horror and narrative experience that was overwhelmingly well-received.
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Designed and implemented the feedback loops and UI/UX.
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Ran playtests and balanced the difficulty and progression.
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Owned the documentation and managed the project using Agile.

Systems | Mechanics | Gameplay
Unreal 5
Foques is an adventure-platforming game with elements of survival and stealth, where you play as Kari. Explore and escape the dangers of the wilderness overtaken by a parasitic infection. Survive hunting, scavenging, finding water, and helping animals.
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Team Size: 1
Development Duration: 2 months
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Role: Game Designer & Programmer (Blueprints)
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Key accomplishments:
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Enhanced the original design and documentation to align with the intended player experience.​
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​Built a closed-loop survival system featuring Hunger, Thirst, Health, Sanity, and Stamina that dynamically interact with each other.
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Connected exploration, narrative, and survival mechanics to reinforce the game’s core pillars.

Systems | Mechanics | Gameplay
Unity
Burst Your Bubble is a 2D fast-paced 1v1 brawler where 2 bubbles armed with harpoons battle to be the last one floating. Outsmart and beat your rival as you float, jump, and throw your harpoon to make your way to a nail-biting victory.​​​​
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Team Size: 7
Development Duration: 2 months
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Role: Game Designer & Programmer
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Key accomplishments:​
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Co-designed the core mechanics and core loop for a highly acclaimed, fast-paced, competitive, and highly engaging experience.
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Designed, co-programmed, and implemented the gameplay mechanics, game systems, and UI/UX.
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Set up the tools in the engine to integrate the art for level creation and flexible iteration.​​

Hi, I'm Iván Plouganou
VFS Game Design Diploma (Honors)
B.E. Industrial Engineering (Honors)
Epic Games Online Certificate
+15 Online Courses on Game Dev & Game Design
+70 Hours of QA and Focus Testing (DAQA & Game Tester)

​I design systems, mechanics, and progression that drive engaging gameplay.​
My focus is on building experiences that invite players to explore, grow, and experiment — all aligned with an envisioned experience.
I’m proficient in prototyping and implementing in Unity and Unreal - through C# and Blueprints - and I often design levels or test spaces to showcase the systems I create.​
I bring together technical execution with design intuition to ensure that the gameplay feels satisfying, is scalable, and cohesive.​
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I also have an extensive background in running high-stakes projects in automotive and tech, and a set of skills, mindset, and agile expertise to drive the production of retail-level and successful projects.
VFS Best Final Project
VFS Workshop Best Student
VFS Scholarship
4 Game Jams
10+ Finished Projects
+7 Years of Professional Working Experience (Procurement & PM)

Design ​Skills:​
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Design of core mechanics
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Design of gameplay and feedback loops
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Designing systems for replayability and depth
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Balancing progression, pacing, and difficulty
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Running playtests
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Rapid Iteration
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Documentation
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Pitching Game Concepts
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Building prototypes
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Level Design
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UI & UX Design
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Narrative & Quest Design


Technical ​Skills:​
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Unreal Engine 5
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Unity 6
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Blueprints & Visual Scripting
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Unity (HDRP & URP / 3D & 2D)
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C# & Java Processing
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Source Control (Git & Perforce)
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Visual Studio
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Microsoft Office & Google Docs
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Excel & Spreadsheets
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Miro Boards
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Figma
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Jira | Confluence
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Adobe Photoshop, Premiere
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Autodesk Maya


